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Revulsion Download 5kapks

Updated: Mar 14, 2020





















































About This Game Revulsion is the missing link between old school classic first person shooters and modern day first person shooters. Imagine if the classic fps had evolved in a direction other than a story based experience, to being something much more brutal, with more advanced gameplay mechanics. Revulsion takes classic Doom and Quake style gameplay and combines it with the core concepts that permeate the Dark Souls design philosophy. You will navigate both hand crafted and randomly generated level design to unravel a series of increasingly more dangerous environments. If you die, you will have one chance to recover your dropped credits and loot, or it will be erased forever. Revulsion is a game that is meant to challenge you without being unfair. Revulsion also includes light RPG elements such as leveling, crafting and upgrading your equipment. In addition to that, there is a large amount of potential loot that you can discover to help you along the way. Weapons, armor, and even special abilities that are tied to limited resources. You will have the ability to craft items from blueprints, as well as repairing broken items that you may find throughout the world. Exploration is key, as you will be searching all over the world to discover as many secrets as possible. You never know what you might find as you unearth the deepest darkest depths. How far can you get? 7aa9394dea Title: RevulsionGenre: Action, IndieDeveloper:Russell MeakimPublisher:Russell MeakimRelease Date: 18 Feb, 2019 Revulsion Download 5kapks revulsion sentence in english. revolution tv series. revolution cosmetics. revulsion evolution. repulsion meaning. revulsion cambridge. revulsion meaning in tamil. revulsion define. revulsion 6 letters. quick revulsion. revulsion german. revulsion kink. revolution de cuba. revulsion pictures. utter revulsion. revulsion in surveying. repulsion for humanity. revulsion darksiders 2. revulsion wiktionary. avulsion vs amputation. revulsion merch. eiger revulsion 25l. avulsion fracture lateral malleolus. revulsion usage in sentence. revulsion dan word. eiger revulsion 40l truly god awful performance and very minimal content. truly worth $5 max.. Super fun even in early access. Like if OG Diablo and Doom had a little dude who started a Priest cover band. I hope the dev keeps going and this project gets bigger. Only thing I ever bothered leaving a review for. \m/. Probably the most enjoyable loot and shoot game I've ever played.For me, this sort of game is made on the basis of its moment-to-moment core game-play loop. For many people, the endless dopamine drip of randomized loot is all it takes to carry a game, but I am not one of those people. This is why I can't stand Borderlands and I like this game a lot (that and the incessant Reddit-tier meme humor, which this game mercifully lacks). This game feels nice to PLAY before you get into the equipment, crafting and loot (of which there is plenty).Movement and gun-play feels a bit like a cross between Counter-Strike and Quake. Mind you, that is a loose comparison. Unfortunately, no bunny hopping or strafe jumping is possible, as far as I know. You have a movement penalty for weapon accuracy that resets pretty much instantly when you stop moving. This means that it is possible with certain weapons to counter-strafe much like you would in CS, though you still aren't as accurate. You do have good accuracy in the air, which is nice. There are a wide variety of weapons and most of them are enjoyable to use.Maps generally follow a pretty old-school FPS design philosophy, They are sprawling and complex. You have to collect a set of objective items to unlock to exit from the level. It also features randomized level layouts which are what I would expect from that: a lot of modular stuck together randomly. They very quickly start to feel familiar, but there is enough hand made content that this isn't much of an issue.There are a wide variety enemies, but nothing particularly unique. Zombies that walk towards you for a melee attack. Fast zombies that do the same. "Heavy" enemies with mini-guns, grenade launchers, and rocket launchers that walk slowly toward you and fire. Soldiers with pistols, machine guns, and shotguns. And so forth. They all work pretty well, though some enemies very easily lose track of you, which is easy to exploit.The art style, sound design, and music are adequate, but not particularly memorable to me.Overall, recommended for people who like more old school FPS mechanics and wouldn't mind some loot management and crafting on top of that.. Way better than Anthem.. Enjoyable game with a hard difficulty. The developer is friendly and he listens to feedback.. you can go sicko mode. Both fun and challenging.. Boring, characterless, ugly and often annoying enemies. Similarly characterless maps. Pointless gimmicky voxel art design. Depressing tuneless ambient music and/or depressing generic "heavy" rock, depending on the area and occasional but significant FPS drops, even with everything turned down. These drops don't really hamper proceedings but lesser rigs might suffer more. So they're worth mentioning. YMMV.**The shooting's decent but any potential is smudged by the drab setting and the painfully amorphous enemies.** So, you have your map, which you traverse gaily and while double jumping merrily on your way, you set off switches, grab spawn triggering objectives, funnel enemies into choke points and roller bomb the poo out of them. This is doctor jekyll.Then, you have the power node fights. You need to complete these to unlock the next area. These ... are Mr Hyde. They section you off (you can leave but it resets the fight) on a small part of the map while things run at you, shoot at you, look meanly at you etc. etc. (Sound familiar? Yea, I bet it does) until through furious dodging and skilful aim, you emerge the victor .. or .. maybe you just find a ledge where they can't reach you and roller bomb the poo out of anything that can't fly. Regardless, you might fare 10 x better with a particular weapon due to a certain enemy type but you won't know that the first time and you'll probably die, which will reset the whole map, which you will need to traverse (gaily) again to get your loot back .. and you better not die this time or you will lose it all. Now, you don't want this because you're going to need that loot (and probably more - hello grind) to make the weapon, to kill the thing, that put you in this loop ... tralalalala. It's not actually as grindy as it sounds but it is as boring as it sounds.This kind of cycle might be alright if you felt there was any pay off coming or if it was entertaining .. but there isn't and it's not .. and unfortunately the rpg elements mainly boil down to keeping your gear levelled up. You can add health or speed or resistances and some other "stuff" but it doesn't quite spice things up enough.The dev does patch it a lot and it has seen improvements but I'd say, if it piques your interest, get it before the promised price hike and preferably with a discount. It does scratch a shootery itch (as you can see from my play time) but with hindsight I can't recommend it. Your time could be being killed in a much more engaging manner, for a similar price.. Boring, characterless, ugly and often annoying enemies. Similarly characterless maps. Pointless gimmicky voxel art design. Depressing tuneless ambient music and\/or depressing generic "heavy" rock, depending on the area and occasional but significant FPS drops, even with everything turned down. These drops don't really hamper proceedings but lesser rigs might suffer more. So they're worth mentioning. YMMV.**The shooting's decent but any potential is smudged by the drab setting and the painfully amorphous enemies.** So, you have your map, which you traverse gaily and while double jumping merrily on your way, you set off switches, grab spawn triggering objectives, funnel enemies into choke points and roller bomb the poo out of them. This is doctor jekyll.Then, you have the power node fights. You need to complete these to unlock the next area. These ... are Mr Hyde. They section you off (you can leave but it resets the fight) on a small part of the map while things run at you, shoot at you, look meanly at you etc. etc. (Sound familiar? Yea, I bet it does) until through furious dodging and skilful aim, you emerge the victor .. or .. maybe you just find a ledge where they can't reach you and roller bomb the poo out of anything that can't fly. Regardless, you might fare 10 x better with a particular weapon due to a certain enemy type but you won't know that the first time and you'll probably die, which will reset the whole map, which you will need to traverse (gaily) again to get your loot back .. and you better not die this time or you will lose it all. Now, you don't want this because you're going to need that loot (and probably more - hello grind) to make the weapon, to kill the thing, that put you in this loop ... tralalalala. It's not actually as grindy as it sounds but it is as boring as it sounds.This kind of cycle might be alright if you felt there was any pay off coming or if it was entertaining .. but there isn't and it's not .. and unfortunately the rpg elements mainly boil down to keeping your gear levelled up. You can add health or speed or resistances and some other "stuff" but it doesn't quite spice things up enough.The dev does patch it a lot and it has seen improvements but I'd say, if it piques your interest, get it before the promised price hike and preferably with a discount. It does scratch a shootery itch (as you can see from my play time) but with hindsight I can't recommend it. Your time could be being killed in a much more engaging manner, for a similar price.. Probably the most enjoyable loot and shoot game I've ever played.For me, this sort of game is made on the basis of its moment-to-moment core game-play loop. For many people, the endless dopamine drip of randomized loot is all it takes to carry a game, but I am not one of those people. This is why I can't stand Borderlands and I like this game a lot (that and the incessant Reddit-tier meme humor, which this game mercifully lacks). This game feels nice to PLAY before you get into the equipment, crafting and loot (of which there is plenty).Movement and gun-play feels a bit like a cross between Counter-Strike and Quake. Mind you, that is a loose comparison. Unfortunately, no bunny hopping or strafe jumping is possible, as far as I know. You have a movement penalty for weapon accuracy that resets pretty much instantly when you stop moving. This means that it is possible with certain weapons to counter-strafe much like you would in CS, though you still aren't as accurate. You do have good accuracy in the air, which is nice. There are a wide variety of weapons and most of them are enjoyable to use.Maps generally follow a pretty old-school FPS design philosophy, They are sprawling and complex. You have to collect a set of objective items to unlock to exit from the level. It also features randomized level layouts which are what I would expect from that: a lot of modular stuck together randomly. They very quickly start to feel familiar, but there is enough hand made content that this isn't much of an issue.There are a wide variety enemies, but nothing particularly unique. Zombies that walk towards you for a melee attack. Fast zombies that do the same. "Heavy" enemies with mini-guns, grenade launchers, and rocket launchers that walk slowly toward you and fire. Soldiers with pistols, machine guns, and shotguns. And so forth. They all work pretty well, though some enemies very easily lose track of you, which is easy to exploit.The art style, sound design, and music are adequate, but not particularly memorable to me.Overall, recommended for people who like more old school FPS mechanics and wouldn't mind some loot management and crafting on top of that.

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